Fully rigged 3D model of my character, Bog.
Roughly 29k faces / 58k tris. Clothing removable. Works with VRChat.
Made in Blender 2.8x.
Time: roughly 2 weeks, excluding further minor fixes and improvements.
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My second full-body character model project. First version was made in around two weeks, which included building the mesh body and details, textures, rigging and uploading to VRChat via Unity; After some time though I decided to try and improve the model - I separated the mossy cloak from the base body, added normal map for the mud body (although not included here), added a few sticking out pieces, made a new cloth, fixed some weight painting, and so on; I also tried to learn a little bit about animating in 3D and exporting the project; the improvements were being made slowly over the course of two months though, in my spare time and mostly just for fun.